Entertainment and media in the meta universe

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Until recently, it seemed that entertainment in virtual reality with crowds of 3D avatars was something futuristic and unrealistic. But already in April 2020, Travis Scott held an exciting event to reveal more than 12 million simultaneous users.

The trend was attributed to the coronavirus pandemic and restrictive security measures imposed. Despite this, preparations were underway for a potential meta-universe where VR entertainment would take on a new format in the near future. The plan is to make a convergent world of compatible spaces, where players will be able to choose the establishment, event or service that interests them most.

Entertainment in the Meta-Universe

For now, in terms of ideas, the Meta-Universe looks like the merging of several virtual worlds into a single whole. More users will be able to access it at one time. In science fiction terms, it’s a virtual copy of the real universe. Its plausibility is off the charts. But there are a lot of additional conveniences, the ability to teleport to any place and other settings.

Three use cases

Entertainment organizations and media outlets are looking for opportunities within the Metavsec. There are three main use cases to be aware of. We will talk about them in more detail below.

What is a meta-universe and how to inhabit it with media

Theme Park with Virtual Reality

This point is very clear. Theme parks are prime candidates for VR, as they are too expensive in the real world. In virtual reality, on the other hand, they are quite easy to implement. The theme parks took a long time to figure out where to put them, as it’s difficult for players to travel long distances, especially if they’re not locals. Thanks to the Metaworld, complex theme parks can be implemented that defy the laws of chemistry and physics and invite players from all over the world. They will be able to innovate quickly without spending large sums of money.

Sports and entertainment betting in competition mode

Betting on sporting events will become even more lucrative when applied to the Metaworld. BP will help users watch the competition up close and make a decision. The bets will be managed by peer-to-peer networks. This is great for the quintessentially social nature. The meta universe comes with a personal wallet. All of the above come together perfectly in the Metavsuniverse.

Concert events within the Metavseme

Concert events within the Metavsessel are far from a new idea. Leading celebrities have already joined the development to counter restrictive security measures during the coronavirus pandemic. Already, many music groups have held concerts in VR mode. In the future, there are plans to make permanent locations in the Meta Universe where artists can perform. This will allow users to attend events without having to worry about coronavirus infection.

The use of media psychology

There are a number of reasons why the Metaworld is so popular. In fact, many basic phenomena in media psychology are well explained. First and foremost is the phenomenon of psychovision. It is assumed that the human brain does not distinguish between reality and fiction. Accordingly, the mind perceives all actions in the Meta universe as something that actually happens to a person. The large number of sensory experiences creates a profound cumulative impact on users.